PROJECTS . bio / cv . news


..... new and ongoing projects .
Cowgirl Way Society (in development)
Scenic Route (in development)
Daily National Day (2009-present)
Bike Friendly City (2007-present)
Come Out & Play Festival (2006-present)

..... retired projects .
Tailing Tilley (2009)
Cirque This! (2004-2008)
Kicking Over the Traces (2008)
The Canopy (2008)
California Dreamin' (2008)
Cripplebush Ghost Tour (2007)
Case of the Coveted Bottle (2007)
Lawn Games for Life (2006)
The Great All-Nighter (2005)
Swing State (2004)
Use it Again Big Top (2004)
Re-Record Romzine (2004)
Reused Fun House (2003)
Compassion Crossword (2003)
Projected Playscape (2003)

contact: c herdlick at g mail

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Site-Related Installation
Location: Parsons Gallery (New York, New York)

I received my MFA in Design and Technology from Parsons the New School for Design in 2003. The focus of my course of study there was play and game design for children.

My thesis, shown in the Parsons Gallery in June 2003, was titled The Projected Playscape: Enabling Traditional Play in a Novel Environment with Computer Vision and Projection Technology. That's quite a mouthful for what amounted to an interactive projection on the floor with emergent rules and behaviors to be discovered by players and designed to encourage them to make up little games based on learning those rulesets. Needless to say, my heart was broken when I saw similar floors pop up in Toys 'r Us near the end of my process. I learned a lot, though, and The Projected Playscape marks the beginning of my focused interest in traditional games and play in the "real world."

I still cannot believe that it actually sort of worked. And I programmed it!

Thesis Abstract:
While the rich childhood traditions of social games like hopscotch, marbles, and tag are far from being lost, they are slowly fading in lieu of indoor, sedentary video games. The Projected Playscape is a new kind of play space where children can create and play new full-body games that provide natural social lessons similar to those experienced during traditional children's games like Capture the Flag or Four Square. Its development and realization react to the inflexibility of many digital games and play environments. Integrating physical structures, computer vision, projection technology, and responsive audio and visual elements, The Projected Playscape invites children (and adults!) to explore, imagine, and play.


Title Page of Thesis Document (PDF)
Acknowledgements, Abstract, and Table of Contents of Thesis Document(PDF)
Body of Thesis Document (PDF)
Initial Research and Domains Document for Thesis (PDF)
Thesis Site (warning: it's messy!)